#include "stdinclude.h"
#include "platform/dllEntry.h"




void dllProcessLoad()
{
	//load point
	_dbgout("ENGINE dllProcessLoad()\n");
}


void dllProcessUnload()
{
	_dbgout("ENGINE dllProcessUnload()\n");
}




/////////////////////////////////////
/////	allocate global instances
/////////////////////////////////////
//
//ENGINE_API
//Console CONSOLE;